MTG Singles - All Products

Fracturing Gust [Shadowmoor]
Set: Shadowmoor Type: Instant Rarity: Rare Cost: {2}{G/W}{G/W}{G/W} Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.
Lockjaw Snapper [Shadowmoor]
Set: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Uncommon Cost: {4}
Pale Wayfarer [Shadowmoor]
Set: Shadowmoor Type: Creature — Spirit Giant Rarity: Uncommon Cost: {5}{W}{W} {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) As it wandered Shadowmoor, it did not remember its crime—only its shame.
Cultbrand Cinder [Shadowmoor]
Set: Shadowmoor Type: Creature — Elemental Shaman Rarity: Common Cost: {4}{B/R} When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. "Your seared flesh will be the first step in your journey to dark enlightenment."
Armored Ascension [Shadowmoor]
Set: Shadowmoor Type: Enchantment — Aura Rarity: Uncommon Cost: {3}{W} Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. "Why enchant feathers to make them sturdy when we can enchant shields to make them fly?" —Braenna, cobblesmith
Rite of Consumption [Shadowmoor]
Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {1}{B}
Counterbore [Shadowmoor]
Set: Shadowmoor Type: Instant Rarity: Rare Cost: {3}{U}{U}
Corrupt [Shadowmoor]
Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {5}{B} Corrupt deals damage to target creature or player equal to the number of Swamps you control. You gain life equal to the damage dealt this way. There are things beneath the murk for whom the bog is a stew, a thin broth in need of meat.
Sootwalkers [Shadowmoor]
Set: Shadowmoor Type: Creature — Elemental Rogue Rarity: Common Cost: {2}{B/R}{B/R} Sootwalkers can't be blocked by white creatures. "Why allow the fires of others to burn, when ours do not? Why leave them content, while we suffer? If there is to be misery, let it be borne by all."
Gravelgill Duo [Shadowmoor]
Set: Shadowmoor Type: Creature — Merfolk Rogue Warrior Rarity: Common Cost: {2}{U/B}
Incremental Blight [Shadowmoor]
Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {3}{B}{B} Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Shadowmoor's main crops are rot, slime, and despair.
Impromptu Raid [Shadowmoor]
Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {3}{R/G} {2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step. For the Scuzzback gang, it's always "raid o'clock."